For this AAA VR project on the Meta Oculus Store, I implemented UI elements (both 2D and 3D), I also designed and implemented VFX elements for gameplay, and designed and implemented the audio throughout the game, from the music system, to UI sounds, to the SFX in game. I used Unreal Engine 5 Blueprints, UMG, Niagara, Metasounds, and C++ to create the solutions you see here.
This is a personal project that uses UE5's Metasounds, Blueprints, and the Enhanced Player Input Subsystem to create an interactive VR step sequencer. It is a lot of fun to work on, and to play around with!
This is a collection of works currently in progress that I am excited about, and proud of. Each of these works were created in Unreal Engine 5, utilizing a number of different workflows including: Blueprints, Metasounds and Audio Processing, Metahumans, Materials, Physics Materials, Lighting, Animations, Environment Design, and more.
These are audio reactive VR studies I made while working at the VR Initiative at Pratt Institute. I created these to be sort of music videos to some songs I was listening to at the time. These were made in Unity in C# and were super fun to make and test out. I also made sure to test for things like motion sickness and similar issues that happen in VR (I know these are pretty busy and distorted), for me, these tests were weird, cool, and immersive.
This is a reel of some older work that was made in Unity and Touch Designer. Some of the work is interactive/audio reactive, but to make things more cohesive, I added my own score to the video. I'm quite happy with some of these studies and had quite a bit of fun making them.